I'm enjoying the game, or I was, but certain aspects of it are starting to wear on me. First playthrough, only past the first boss. Most of my issues are to do with building structures and game economy.
Issue one, is that everything really doesn't need durability. My wood structures are rotting in the rain because I don't have thatched rooves over all of them. This means I cannot build a deck, cannot have uncovered stairs, etc. I honestly don't see what enjoyment this adds to the game, and that's my issue with a lot of these limitations. They don't add fun, they provide no challenge, they just create busy work. There's no game balance in your buildings rotting, and there's no extra fun by making the player run around repairing everything all the time. The only thing it actually adds is busy work, which there's already plenty going on for the player to focus on.
The only other way the argument goes in favor of that is "Realism" which is also kind of bunk. Wood rots in the rain. Realism. Rain puts out fire. Also real life. Fire in an enclosed space creates choking levels of smoke. More realistic stuff they put in for one reason or another.
But a wood deck or even a thatched roof over a fire doesn't stop rain from putting it out. Where's that realism at? You can't put walls or you choke, and things placed over it don't stop the rain. Where'd that realism go? They have really neat smoke physics in place, and can tell if a workbench has a covering but still don't let it stop rain from putting out a fire?
For another example of where they decided that we didn't need that same tedious realism: It takes 180 pounds of bronze to make a 2 pound bronze pickaxe and then upgrade it once. This is either just bad design, or padding game time through grind, and it makes zero sense from the same "realistic" perspective of wood rotting in the rain. I know for me, I only have the stomach to deal with one of those. Either make it realistic, or make it "just a game" where everything doesn't need durability.
There's also some really odd limitations for the crafting stations that pointlessly limit where you can put what. Why do all these things have to be right next to each other? I don't mind expanding my base, but having to rearrange it because of limitations that weren't mentioned before hand is annoying. I just put in an upgrade for the workbench that also had to be near the forge, but there's zero logical reason for that requirement. Why does the Adze need to be placed near the forge? It's a wood working station. They set a limit here and it doesn't make any sense. I don't see what fun it adds or what it's balancing.
There's a lot to enjoy here, but my parade is getting rained on by the constant upkeep and limitations that just make no sense.
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