I recall being disappointed when I heard that F1 Delta Time, an official NFT and crypto-powered racing game that debuted in 2019, had closed its doors last month, leaving everyone who had spent money and engaged in the project wishing they had done anything different with their time.
I was surprised to hear this news because, it's familiar probably for those who played or read about it, the most expensive NFT sold in 2019 was a car for this game, which went for over $100,000, and the combination of the official F1 license and the promised ability for players to "play to earn" made it an early test case for how NFT-powered games could work.
Even though we have some amazing substitutes for this type of game, my favorite is K4 Rally, which is maybe the best blockchain game I've ever played, the fact that individuals who played F1 spent money on goods, levels, weaponry, and other types of digital content remains a major factor.
The difference here is that in conventional video games, those objects are part of the experience. The items in this game, like everything else crypto-related, were marketed as an investment.
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