I will keep updating this thread as the devstream progresses and cleanup once it's done.
A number of cards moved from 10 to 9 provisions to make Golden Nekker more exciting.
Bearification buffed to 5 prov to accomodate for influx of artifacts.
NEU:
Allgod 10 -> 9 prov
Maraal 10 -> 9 prov
Ciri 10 -> 9 prov
Vesemir: Mentor 10 -> 9 prov
Bearification 6-> 5 prov
Lady of the Lake reworked to Deploy: Play an Echo card from your deck.
Watchman reworked to get LAdy of the Lake old ability (Shield. Order: Give an allied unit a Shield.)
MO:
Ruehin 10 -> 9 prov
Kikimore Queen 10 -> 9 prov
Ritual Sacrifice 10 -> 9 prov
NR:
Queen Meve 10 -> 9 prov
Vernon Roche 10 -> 9 prov
Ban Ard Student: Patience tick is now Melee rowlocked
Aretuza Student Patience tick is now Ranged rowlocked
ST:
Zoltan Chivay 10 -> 9 prov
SK:
Hjalmar an Craite 10 -> 9 prov
Double Cross 16 -> 15 provisions
SY changes:
Eventide Plunder – 4 provisions – Create a 4 provision unit with Fee (marked as rework)
Bare-Knuckle Brawler – Added Fee 1: Damage the highest power enemy unit by 1.
Pickpocket Profit 7 -> 8
Crownsplitter Thug Damage 2-> 3
Rowdy Dwarf token now has 1 armor.
Another swath of St changes:
Munro Buys Charges 2-> 3
Dwarf Berserker Provisions 5->4, Armor 4->3
Dennis Crammer is now 7 for 7, Deploy: Boost adjacent units by the amount equal to their armor.
Mahakam Marauder is now 4 for 5, Deploy: Gain vitality equal to armor of another allied unit. Barricade: Boost self instead.
Figgis Merluzo rework: now 7 power, Defender. Order: move self to other row.
Changes to seasonal trees and
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