Pango currently is not doing to well in meta with 46% winrate.
The hero often falls off because lack of disables and damage…… so how about we change how the hero interacts with different attributes. This is already lore positive due to his introduction video.
I propose that by upgrading each/ any one of his attributes (only additional sources of attributes), it has a different effect on the abilities of the hero. This gives him a chance to scale up as long as the game goes
Strength:
Every 15/35/55 strength attribute (numbers can be arranged) pango get increased abilities on the shield crash skill. On 15 points, shield crash applies an additional 20% slow on effect going from 20/25/30/35% to 40/45/50/55% slow. on 35 points, shield crash applies increase damage (+ 50 each level) and on 55 points, shield crash applies a 2 sec stun instead of a slow. (all numbers are hypothetical)
Agility:
Every 15/35/55 agility attribute (numbers can be arranged) pango get increased abilities on the swashbuckle skill. On 15 points, swashbuckle applies an additional damage based on 50% of base agility of the hero. On 35 points, swashbuckle applies 1 increased attack and on 55 points, swashbuckle damage type changes from physical to pure. (all numbers are hypothetical)
Intelligence:
Every 15/35/55 intelligence attribute (numbers can be arranged) pango get increased abilities on the lucky shot skill. On 15 points, lucky shot provides additional -3 armour reduction, going from -4/5/6/7 to -7/8/9/10 armour reduction. On 35 points, lucky shot become a toggle ability to apply silence instead of disarm and on 55 points, lucky shot becomes undispellable (cannot be applied on spell imune heroes) . (all numbers are hypothetical)
Style!!
If Str is highest attribute, the damage from roll increases as x% strength + base, if Agility is highest, the turn rate and move speed increases. If Intel is highest, the shield crash becomes a 2 sec cd while in ball
Additionally, would need to change lvl 15 skill- + 5 all attributes
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