Point-firing really needs to be less accurate

And while we are at it, it also needs to suffer more from blacked arms and other penalties

The characters in the game walk VERY fast for a "realistic shooter"

Compared to something like Ready or Not

And part of that is necessary, as we have much larger distances to cover

HOWEVER, an issue resulting from this, is that hipfire (pointfire) is very accurate, WHILE ALSO allowing the player to strafe very quickly

We all know that, if you watch any X streamer, they never ADS in CQC

At all

Despite having things like Red Dots and Holo sights on their weapons

Why?

Well, when in ADS you

1- slow down (your character gets capped at a more realistic shooting pace)

2- have to worry about recoil as you have to deal with sight-alignment

3 – arm stamina

4 – ads and stamina penalties when an arm is blacked

Hipfiring has none of that, hence why it is DRASTICALLY superior for any in-close fighting

Which simply isnt realistic

Gamer

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