Point-firing really needs to be less accurate

And while we are at it, it also needs to suffer more from blacked arms and other penalties

The characters in the game walk VERY fast for a "realistic shooter"

Compared to something like Ready or Not

And part of that is necessary, as we have much larger distances to cover

HOWEVER, an issue resulting from this, is that hipfire (pointfire) is very accurate, WHILE ALSO allowing the player to strafe very quickly

We all know that, if you watch any X streamer, they never ADS in CQC

At all

Despite having things like Red Dots and Holo sights on their weapons

Why?

Well, when in ADS you

1- slow down (your character gets capped at a more realistic shooting pace)

2- have to worry about recoil as you have to deal with sight-alignment

3 – arm stamina

4 – ads and stamina penalties when an arm is blacked

Hipfiring has none of that, hence why it is DRASTICALLY superior for any in-close fighting

Which simply isnt realistic

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

5 months ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

5 months ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

5 months ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

5 months ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

5 months ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

5 months ago