weight limit
seperate armor slots
sailing improvements
beeing able to access all boss powers on the go
storage sorting depositing
smaller area around the workbenches to pull materials from chests
fix the cart so that i can actually use it instead of world swapping to move my cooper/tin/iron
lower the recipe cost for foods, a fields harvest should make me food for a week not for a day.
add a rare event/onuseitem that respawns and or replenishes copper,tin,iron sources.
skill levels could be a bit more impactful, especially on higher lvls, as right now it’s simply way too punishing on death.
arbitrary 10/20, 25 limit in smelters/furnaces, too long to sit and wait and too short for a voyage, let us use that time more efficiently.
honestly get rid of portal limit, you can world hop with ease to transport metals. tho if you’d fix the cart and boats all gucci.
I get that devs main priority is getting the game to 1.0 and out of early access. but it’s already tedious as hell to deal with all of the annoyances again. and the fact we’ll have to start yet another save on full release, due to general game design and inability to change rendered/discovered content. but i really thing a qol patch would do a whole lot of good for this game.
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