Don't you get the feeling that a lot of stock guns (if not most of them, perhaps besides 308 rifles) have a way too high vertical climb and horizontal drift compared to IRL?
I have only fired about 50 rounds of 12g buckshot and 200 9x19mm IRL, so I can't say I'm exactly qualified to say anything on the matter based on practical experience. However, whenever I watch some footage of people shooting guns (especially people with a military background or competition shooters etc) I seem to notice that muzzle climb, drift, and recoil into the shooter's shoulder, are different IRL compared to the game. I feel like its most noticeable with ar15 rifles and pistols.
So take the ar15 for example; Based on my understanding of how these weapons operate internally with each shot, and my somewhat basic understanding of physics, the logical outcome of a round fired out of an ar15 should be that most of the energy is sent, rather quickly, straight into the shooter's shoulder with minimal vertical climb and horizontal drift. Various video footage of people shooting these rifles seems to confirm this. The m4a1 in the game however (which is an ar15 but lighter, shorter, and has a full-auto switch) has insane levels of vertical climb for its first shot, as well as 4 or so shots followed after the first one. The Adar, on the other hand, doesn't seem to have those same characteristics when you compare the two rifles, at least when it comes to the first-shot muzzle climb.
A couple of examples of shooting IRL:
Timestamped video showing recoil control on a pistol done by a competition shooter: here
Timestamped video showing recoil on an ar15 clone of a mil-spec m4a1 by GarandThumb: here
I get that the game has rpg elements in terms of skils, and its a looter shooter with different rarity and stats for attachments, etc. However, seeing how some of the guns behave the way they do currently is somewhat immersion breaking IMO at least when it comes to the m4a1, the hk416, and the game's pistols. At least based on my understanding of how firearms function in practice, and that we are playing as PMCs, not as novice shooters.
I might be in a very tiny minority when it comes to this or in fact straight-up wrong, which is why I'm asking in the first place and hopefully starting an interesting conversation around firearms and in-game balancing.
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