Random ass idea that 100% won't be implemented.
Tired of the 10 years of abuse the never ending war between the Ancients has doled out to bystanders, the neutral creeps have decided to band together as a third faction to end the violence.
- Every minute, random neutral camps will run down lanes to attack units and heroes from both Radiant and Dire. Neutral creeps will not attack other neutral creeps.
- Every 7 minutes, the number of neutral camps running down lanes will increase. Ancient camps will start attacking from 21 minutes onward.
- "Anger of the Proletariat"
- Neutral creeps now receive a buff to their stats according to how many neutral creeps have been killed in the game.
- Secondary "Roshan-like" objective – Garrisons of the Denizen Army
- Champions of various neutral tribes have gathered in an interim headquarters for matters relating to ending the ancient war. In each game, 3 Champions are randomly selected and placed into this Garrison.
- Champions
- Each neutral species now have Champions — formidable individuals who wield power equal to Heroes, but haven't been selected by the Ancients to partake in the war. Champions increase in levels as the game progresses.
- Each Champion holds a powerful unique item that drops upon Death. This item uses the neutral item slot.
Kobold Champion
- “Tribality” – increases attack and movement speed of nearby allies
- “Kobold Dexterity” – Every third attack disarms its target temporarily.
- “ Draconic Ancestry” – the Kobold Champion draws a stronger connection to the species’ dragon ancestors, granting immunity to stun, increased magic resistance and armour.
Centaur Champion
- “War Stomp” – Stuns and damages nearby enemies.
- “Battle Fortitude” – Passively gains strength.
- “Pacifist” – Though confident of his warring abilities, the Centaur Champion prefers to avoid bloodshed when possible. Damage reduction aura scaling with Strength.
Wildwing Chamnpion
- “Hurricane” – Pushes a unit into the air and damage.
- “Keen eye” – Crit passive.
- “Tempest” Deals DOT and slows attack speed.
Warpine Champion
- “Seed shot” – Bouncing seed that damages and slows movement.
- “Explosive Scales” – The Warpine Champion is capable of dislodging scales from its body at will and quickly replacing them. Scales dislodged act like land mines and deal physical damage.
- “Shell-shock” – Upon taking certain damage thresholds, the Warpine champions dislodges more scales from its body, and existing scales will violently explode, stunning units in its AOE.
Thunderhide Champion
- “Thundercharged Slam” – Crackling with electricity, the Thunderhide Champion slams its body against the ground, stunning nearby enemies for 0.1 seconds in 0.5 seconds intervals.
- “Thundercharged Frenzy” – Each instance of spell damage gives the Thunderhide Champion a Frenzy stack. Each stack gives the Champion increased damage.
- “Thunder Hide” – Attacking the Thunderhide Champion releases a shock that jumps to other enemy units. Units damaged by this passive will have decreased status resistance.
If the Neutral faction destroys your throne, Dota 2 will be uninstalled from your computer, finally ending the war of the Ancients.