Recoil and assault rifles

Honestly one of the biggest gripes that has grown large and larger, exponentially so since the start of this wipe, was the recoil increases.

Removing laser beam m4s that spit out m995 was essential, I dont miss any of those, but the method used has just simply killed the realism and usability of most firearms.

A stock AK74 should not kick even half as much as it does now, not to mention the initial shot recoil that has plagued this game since its inception.
But we dont want the laser beams back at the expense of making lesser modded guns viable do we?

Why don't we actually change the way mods effect recoil then, my solution is to near enough half all of the recoil on most guns, and change the recoil effect on modifications to be multiplicative instead of additive. If I have my terminology correct, that should mean the effects of modifications starts to wear off the more you add. Adding a foregrip should reduce the recoil by 6 for example, then a muzzle brake by 3, then a new stock by 1 etc. This means the lowest guns require the most expensive min maxing to achieve, but a gun with half the mods is still 70% as effective. Currently we use an additive system, meaning all of the recoil reductions are added together, and then applied to the gun, this way every single point of reduction is 100% effective.

While we are at it, can we actually find a solution to the current recoil system anyway. The really strong initial kick, into automatic control is a great concept but really doesn't work out too well in gameplay, burst firing should be the most viable firing solution, but currently its pretty bad, making mag dumping or purely tap firing the only options.

TL;DR: Reduce all recoil, then make attachments have a diminishing return on recoil reduction.

PS: Should probably consider removing camera recoil, that I know 90% of us can agree on.

This is just my cobbled together thoughts, what do you guys think about it

Gamer

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