Categories: DiscussionValheim

Semi-public dedicated server best practices

Looking for some best practices from the voice of experience with public or semi-public servers, or a resource or post where people have addressed these topics from a variety of viewpoints.

First, some definitions for the discussion – it's fine to debate the right labels, but let's try to use these definitions for clarity unless otherwise defined in your post:

  1. Single user: Not run as server (out of scope)
  2. Private: Multi-user, run as server, but private (e.g. Steam friends you share pw to – may be dedicated or run on single user's PC "as needed" by host)
  3. Semi-public: Run as dedicated server – public but with limits that might vary: friends allowed to share to other friends, or open members of an existing online community like a guild from another game, etc. – You expect someone in your group to know or be friends with an invitee, but maybe not IRL.
  4. Public: No password or relatively open invite expectations about password sharing (just join a public discord, pw available to pretty much anyone on request, etc.

I'm mostly interested in #3 – Semi-public server experience, to hear recommendations based on experiences on any/all of these topics:

  1. Guidelines for where to draw the line once you allow people to open it up beyond some otherwise clear boundary (e.g. moving from "You must be a member of this existing group in another game" changing to "… or friends with someone who is.")
  2. Given non-respawning resources, best practices/advice for capping total # of players? Do it or don't? Where to draw the line, if drawing one?
  3. Server backup/restore policies that spell out how frequently a backup happens and what it takes to trigger? (e.g. player 1 gets griefed and items stolen, player 3 worked hard at mining that night, so a reset helps 1 player and hurts another — thinking about a predetermined policy so that a server owner isn't stuck deciding who gets helped and who gets shafted.)
  4. Conduct codes, identifying violators, & managing enforcement of server rules
  5. General guidelines for building locations — allowing people to claim a section of territory or a "build-no-closer-to-existing-than-X" policy, or laying out some community grid or township or anything interesting in this vein.
  6. Policies for playthrough limitations – e.g. no imported materials, from scratch characters, no cheese-leveling stats, or maybe limits like no unattended surtling farming or no gravity-breeders, emphasis on realism/roleplay, no use of map/seed viewers, etc.
  7. Strip-mining/logging/resource-hogging – encouraging forest visual conservation, etc. (Mining metal can't be helped much, but the visuals of a forest can be maintained so as not to leave behind a wasteland for others.)
  8. Rules around jokes/pranks of various kinds, including both harmless (mount troll head right outside door to cabin) and not harmless (portals that drop player off cliff).
  9. Shared resources — communal carts, boats, cultivators, or anything else you might reasonably share. (Any server have a food bank or thrift shop for old food donations to newer entrants?)
  10. Is it better if the server has a dedicated lifespan, so nobody gets too attached, or things don't get too stale, or too hard for a new player to start?
  11. What am I not asking about that I should be considering?

There's probably lots of other things to consider… Every time I think about doing this the practical stuff becomes daunting – hoping to get some perspective here from people who have joined or run servers like this. Looking forward to the community responses here.

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

1 year ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

1 year ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

1 year ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

1 year ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

1 year ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

1 year ago