Examples)
The common issue that these ones resolve is the physical hand fatigue and potential injury like Trigger Finger by spamming E, holding on to E, holding Shift for sprint and then repeating it, planting by clicking and pressing repetitively, spamming crafting button again and again…
These repetitive physical actions do not improve the experience in any positive way or give the player any advantage that hurts gameplay balance or immersion(there are some, imo, like adding a grid to farming or having no carry weight, etc); these are really THE Quality of Life fixes that relieves the user's physical fatigue.
These UX/UI improvements would be to cover real concerns on the user's health.
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