Recently everyone has been rightly critical about power creep in the game.
I feel as though a way to offset that, without nerfing or rolling back changes would be to make PvE actually relevant.
Right now the jungle is very easy and to both traverse and farm. Buffing the creeps would be step one, but more than that I feel camps should be way more dynamic for modern dota.
Something like creeps/ancients patroling the certain portions of the jungle. Maybe some camps could spawn way harder versions of themselves or a miniboss after they've been cleared a certain number of times requiring teamplay to effectively clear. You could even tie neutral item progression to clearing these harder camps. Tormentor is very funny, but let's be honest it's lazy and noninteractive design, that objective would be way better if it was an actual boss.
On top of all this shit I would consider making the terrain harder to navigate,lots of small pathways rewarding efficient movement and juking(which is almost lost).
What do you guys think?
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