something feels unsatisfying about Tarkov’s game design.

Very stressed right now, as one can get with Tarkov, so my opinions will honestly probably change later, but I gotta vent. I've been running Interchange with a Mosin to try to complete Jaeger's stupid ass quests that unlock way later than they should for a vendor that sells such fundamental items. You can't progress with mechanic without spending ridiculous amounts of roubles to buy jaeger parts since you can only sell FIR on the market, but you also don't unlock all the jaeger quests without completing the same mechanic quests that require jaeger parts. This leads to a lot of contradictions in the progression. Jaeger is one of the most fundamental vendors, but also probably the hardest to level. Why?

The reason I chose interchange was that I also need to complete the Goshan manifest quest for ragman. The last ~4 raids in a row, I have done everything I can to go straight into oli and straight out to extract, but every time, I've run into at least 4 players on the way there. the last raid, I won a grueling battle against 4 kitted players inside oli, right in the office space area where the cargo manifest is, only for a 5th to come right after and clean me up. Why is it that on such a huge map with a 50-minute raid time, most of the battles seem to occur within the first 5-10 minutes? Furthermore, just by being a little lucky in timing + positioning, a player just won all the loot that I fought like hell for, and completely avoided the 4 other players that I had to take down. I did all the work and got no reward for it. I'm not saying that I should've gotten all the loot, but the complete lack of reward for dying in a raid, even if you had an amazing performance, is plain unsatisfying. I think many players would agree with me.

I understand that in some ways, Tarkov is supposed to be unforgiving, but the pacing of the maps + progression is all out of whack to me. Perhaps it's just because it's early wipe and all of the players are going to Oli to complete various missions. If that's the case, I think there is something wrong with the level design / mission design. There has been a consensus that the quests are broken and unfun, I only hope that the main questline fixes that when it's implemented. Perhaps this game just isn't for me, as the amount of stress I get is just unreal. I can only hope these issues get fixed by the full release though, because I know damn well that I won't be quitting any time soon.

Gamer

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