I'm here for the starting low and leveling it up to get more sales ability. But I'm level 32 now and I have a rep level of 4…
It's absurd, By the time I get anywhere near the requirement I will have no need of another slot. It's a pointless feature at that point. Shoot, I'm almost at the point where I don't need it now. It would help but honestly I can vend almost everything for equal to higher prices with the exception of a few items. And when selling those few items, since I only have two slots, I always sell them for cheap because I don't have the slots to keep them at a higher price.
Again, I'm here for the leveling system, hell. I'm even here for taking it up a notch! Let's make it one slot! But let's make the levels/rep reasonable… 150 million in sales PLUS the fees taking(in some cases) 20-40% of the cut. meaning you have to have some 30-50 mill in liquidity by the time you get ONE WHOLE EXTRA SLOT! YAY!
I can't think of a single other thing in the game that has such a little(and by the time you get there…pointless) return for the cost.
I wouldn't complain without giving solutions…
So here is what I think could be done.
The theme of the game for rep is tasks. Let's roll with that theme and make flea tasks. Very similar to find and transfer, just make it find and sell. This will allow for the rng to have more meaning rather than just currency value.
Idea two is similar to fence rep. Fence allows you to take cars and exits to gain rep, let's make the ability to sell items in raid or a drop off of some kind to be automatically sold to the lowest current/medium value price in the flea (I'm hoping the new addition of lighthouse keeper or whatever it is exactly they make it could cover this when it's added)
Last idea I've got is quite simply lower the requirement. 150 million is just too high. I can get on board with 50 million, but even that is too high. I think a much more fair system would be that you start with one slot, obtain the second slot at 1 rep, 3rd slot with 5, 4th with 20.
This allows for diminishing returns but obtainable goals.
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