Strafe Speed/Accuracy is too high

For a realistic tactical shooter, ONE of these needs to be reduced noticeably

I prefer SQUAD's method where side strafing is around half the speed of forward movement

Also momentum

The problem is it results in "Fortnite dances" where instead of combatants rushing to cover to return fire, they simply dance back and forth in the open

Watch any "big time streamer" and you will see, ESPECIALLY once they are wearing armor, they prefer to wide-peek and side strafe in and out instead of using cover, because its better to "dodge headshots" and LET your armor tank hits than it is to utilize cover properly

https://www.youtube.com/watch?v=G90yQYEGSzA

400dmg to armor

Do they use cover?

Nope

Do they stop to make an accurate shot?

Nope

Just side strafe back and forth while firing on full auto

Realistic repsonse would be:

– Both players immediately RUN to cover, and THEN return fire, FROM cover

Ive fired MANY rifles on full auto against targets 25m away from standing

With an M27 (USMC variant of HK416) firing full auto from standing still (not moving), id say about 10 out of a 30 round mag even hit a FULL SIZED TARGET

Strafing would DRASTICALLY reduce your accuracy even further

Combined with full auto, I doubt you would even hit anything

Now sure, im sure there are people out there who can do that better than me, no doubt

But not to THIS degree

You don't see NAVY SEAL's side strafing in the open, we shouldn't see it in game

I want realistic gunfights

I want realistic tactics

I got into this game years ago because of the promise of avoiding all this arcade type BS

Gamer

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