The following is not mine, but copied from over on the official forums and well received over there
Hey Guys,
so – I wanted to compare recoil between games I love – EFT, Squad and Insurgency. Simply to visualize to me, what feels weird.
tl;dr – gun-control is a joke in EFT compared to other games with a more realistic (in terms of PC-Game) apporach.
https://www.youtube.com/watch?v=nG_M7MmZlBM&feature=youtu.be
I started with Insurgency.
Then I went to Squad.
Third game is EFT.
Limitations:
My conclusion:
Im generally in full agreement with what was said
Realistic Games are often distinguished by the more Arcade in that aggressive Semi-Fire is just as good, if not better than full auto
This comes from a couple of aspects:
-Accuracy
-TTK
Accuracy is what comprises of the basic skills involved with any shooter, but realistic games tend to have mechanics that make those two aspects harder
Accuracy in video games comes from 2 things:
Aiming- In the purest sense, this is putting your in-game cursor onto target via mouse input
Games can make this more difficult by adding weapon sway mechanics that the player then has to compensate for
In a game like Rainbow Six Siege where there are ZERO mechanics around aiming, 1st shot accuracy is PURELY how fast/accurately you can move that point of aim to target
Recoil- Having to use mouse input to counter the weapon's reaction to being fired
-Gives the sense of power of your weapon in game
-Challenges the player beyond their 1st-shot point of aim
Again, realistic shooters tend to make this harder by having more aggressive recoil values that makes a player have to fight harder to keep their aim on target
The above establishes why this game has such a dominant "full auto meta" because the drawbacks of doing so are not there
Combined with the really long TTK (if you dont make headshots) and Semi starts to fall MUCH farther behind when it SHOULD be the superior choice in 90% of situations
For a real world comparison:
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