Categories: Among UsDiscussion

The 15 Player Role Concept

What are Roles

At the moment, you are either a crewmate or an imposter. Roles would be additional features that change how you play these jobs. Every player gets a role and each role allows you to do something different.

Some roles would allow you to do things while exploring the ship, and others would give you additional options while voting.

Roles would also introduce additional teams that have their own agenda besides the crewmates and imposters.

The concept comes from similar style games, and has received mixed opinions from the community on whether to add them or not.

Here are the roles that would fit the Among Us atmosphere.

Crewmate Roles

Captain

• Able to reveal their role during discussion, votes count as double.

Medic

• Can choose to revive a dead body once.

Detective

• Able to investigate on a cooldown, Can see if player is crewmate or imposter

Officer

• Able to shoot a player during voting once. Shooting reveals your role.

Veteran

• When an imposter kills you, you take them with you.

Infected

• Instead of being killed by imposters, you turn into one.

Engineer

• Able to open locked doors and fix sabotages instantly.

Bodyguard

• Able to prevent one kill on nearby crewmate, animation of you saving shown to the crewmate.

Computer Hacker

• Able to watch cams, see visuals, etc at any time.

Spy

• Can use vents

Imposter Roles

Deceiver

• During voting, chooses a player to show up as imposter when investigated.

Stalker

• Able to investigate and kill

Avenger

• When voted out, can bring one player with them.

Other Roles (choose one)

Bounty Hunter

• Wins if you convince people to vote out a specific target. Target is always a crewmate and never the Captain or Officer.

Coward

• Wins if players shoot you out the airlock, you are too afraid to die to an imposter.

3rd Party Killer (choose one)

Serial Killer

• Cannot be killed by imposters, kills both imposters and crewmates, wins when everybody dies. Cannot use vents.

Terrorist

• Places bombs that will explode killing all in the area of effect. Trigger effect, cannot be killed by imposters and kills both imposters and crewmates.

Arsonist

• Put gas on ground and light it in fire killing all in the area of effect. Cannot be killed by imposters and kills both imposters and crewmates.

How does this change the game and is it balanced?

You have to play the game a little different with roles. Along with having to fix the ship as a crewmate, you also have an extra ability you can use to help the team.

When voting you have to be careful with the other roles in the game, there could be a fool dancing on the body or a bounty hunter that swore they saw cyan kill. You don't want to lose because you voted the wrong person so players will try to be a bit smarter with their votes.

With 3rd party killers, Imposters now have something to fear! Imposters may even find themselves working with crewmates to find out who this mysterious killer is!

Many of these roles have been tested through other games of the same genre, and some roles I came up with myself based on Among Us mechanics.

Its not just about crewmates and imposters, you have other teams fighting for the win.

The game is much more chaotic, and there are more opportunities to lie and deceive players.

What effects would roles have on the community

Roles could be hard to understand to new players, and there will always be players that will want them off. For that reason they should be optional.

I think that roles will have a positive impact over all, I know the dev team is small and this would be a huge project but I think at the end it'd be worth it.

Roles are something that players have been asking for, and would love to have in game.

The biggest argument for roles is, "I don't want Among Us to be like Town of Salem or Trouble in Terrorist Town."

Which is fine and is why they should be optional.

Puting in roles could also decrease the amount of people that quit at the start of games because they want to play imposter.

They add something to do, and each have exciting quirks that make people want to stay and play the game out.

Adding roles with a 15 player count would also bring back players that may have gotten bored with the game over time, and adds a lot more content to an already fun game.

Gamer

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