I really enjoyed the appearance of the summer cycle, and the new content that came with it. I would have loved if it recognized that there were other modes (some of us like draft!), but as it stood it was still very fun. A bit buggy, but it helped me discover a few new decks I really loved to play, and was overall a good time.
The autumn cycle, on the other hand… I'm not sure who picked the quests, but maybe they should have checked the card list first. There are multiple quests which only let you play one or two cards at most each match, but require 15+ plays to get. There are also a bunch that require you to build a deck exclusively from a very specific cardset, and win with it, which seems absurd.
I don't know what's up with this season, but I'm desperately hoping that winter resolves it, because the autumn cycle has been an awful experience. Is there something I'm missing about this, or have they said anything about this?
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