Categories: DiscussionDota 2

UI changes in latest patch make the game harder (May 5th)

There are two kinds of changes I found so far –

  1. Minimap icons for some objects were changed to generic blobs.
    Towers on minimap are blobs, wards are blobs. They now look the same as allied couriers or techies mines. You now can't tell a sentry ward from observer ward.
  2. Some units/buildings lost their "selection circle".
    Creeps don't have a circle (when you hover mouse), making it subjectively harder to last hit. Towers don't have "attack" circle (when you hover holding Alt), making it harder to avoid being attacked or place vision (yeah, I know that attack and vision ranges aren't the same for tower, still the circle is an indicator of sorts for warding)

I can't imagine what could have driven these changes apart from "lets make the game simpler", but it seems to have misfired horribly, IMHO.

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

11 months ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

11 months ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

11 months ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

11 months ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

11 months ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

11 months ago