If you don't feel like reading, you can watch this 3 minute video where I explain what I found.
Recently, I took it upon myself to test the new jamming feature, introduced in the new 12.11 patch.
The weapon started at 99.5 durability and never went below 18.3 durability. This is because I could not carry enough rounds into a raid to fully test it, however, I think its safe to assume the jam chance increases exponentially based on the data I collected.
All tests we're done using fully auto. Sorry I'm not a masochist, however in online play I have had multiple jams with Semi-Auto weapons, so if you we're to ask me, I would bet on it having no effect.
To test, I would fire my weapon, and log the durability of the weapon at the time of the jam.
You can find all data here.https://docs.google.com/document/d/1tLrBHlCo0CuPdbHtsVU7ni8Yf2PChISUDiv66SCFHOM/edit?usp=sharing
(Yes I realize I fucked up the name of the graph, I was half asleep.)
As far as I can tell, Weapon jamming is completely RNG until the weapon hits 50% durability, in which case the chance of a jam will continuously increase as it gets closer to 0% durability. So its a completely RNG based system.
So the game does not see a difference in a 100% durability weapon vs. a 50.1% durability weapon, in regards to weapon jamming. Long to mid range accuracy however, is still affected.
I tested different magazines and saw no difference in the data. I used a mix of 75 rounders, 40 rounders, and 30 rounders. Zero Difference.
I also tested PS 7.62, but did not include it in the data, I got a lot of jams with those rounds at higher durability's , but I would assume that's because the durability burn is less and I could fire more rounds without killing the gun.
The average percentage chance for weapon jams was 0.005%, but keep in mind, this average includes a HUGE variety of weapon durability statistics and will vary wildly depending on the durability and durability burn of the weapon and ammo. The average is not a concrete number, most people's chance to jam will be VERY different, and it changes every time the Weapons durability changes.
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