So I tried to do off-meta testing for these weapons, it appears to be they are severely weak even with 44% bonus damage to nature husks. Dragon Weapons and Art Deco weapons can easily outclass them. They are probably the weakest weapon set in the game. Even weaker than the Scavenger weapons. So here are my ideas on how to rework them.
This perk alone is the reason why the players are not using them, and they are not recommended for new players.
I'd add those perks: Hitting an enemy 3 times takes 10% of their health and heals the player with the same mount. no cooldown / Eliminating an enemy with this weapon heals 30% of the player health depending on the husk health (i.e: Eliminating a smasher grants a significant heal) No cooldown / Stunning or knocking back a husk takes 10% of their health into the player's health, No cooldown
The unique perk would be: Eliminating a husk spawns healing ectoplasms
It's even worse for melee weapons with that perk than ranged weapons. Like the other suggestion, remove that perk.
This explains itself
The perk would be like this: Eliminating a husk creates a 2 tiles healing field around the player that heals 20 base health per second and heals others while it turns into a life leech when it comes in contact with the husks. Also it blocks the healer's healing aura.
This will make them useful than being locked to Fire and Physical.
That explains itself
TL;DR: Turning Black Metal weapons into life-leeching weapons would be better than making them ACME weapons where it backfires on you. It could be useful for new players.
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