Categories: DiscussionGwent

What archetypes would need some developers’ love to be viable?

Hey fellow Gwentelmen, I am trying to compile a list of archetypes that has been thought of / initialized, but were abandoned half-way or are far from viability. I do not want to include full-blown archetypes that are just some point-buffs away from making its way back to meta (Assimilate, I am looking at you). Rather pre-scenario Thrive, that needed some high-end golds to make it once of the best archetypes that there are.

Here is what I found so far:

Monsters:

– Beasts

– Ogroids (although I am not sure what this archetypes should do – probably some kind of auto-destroy that would support She-Troll, Kikimore Warrior, Tatterwing)

– Insectoids / Swarm

– Viy (I have a problem here, since it is dangerous to buff this card, but overall, this archetype is quite weak at this point and almost unplayable during seasons with Heatwave)

– Rat spam

Nilfgaard:

– Well, actually all of them need some kind of buff…

– Soldiers (once they find their identity)

– Spies (Emhyr and Vattier are not enough)

Northern Realms:

– Specters

– Deck boost (support for Erland, Archgriffin, Dandelion, Mad Kiyan)

Scoia'tael:

Actually, all of the archetypes seem more or less viable – maybe the weakest one is movement as Gezras cannot carry it on his own.

Skellige:

– Beasts

– Cultists (Artis and so on)

Syndicate:

– Blindeyes (scenario is not enough)

– Cutups

What other quasi-archetypes can you add to that list?

Gamer

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