So, post-Mistlands, has anything changed in what you might be looking for in a new map these days? What factor(s) are most important to you, in what order of priority, and why?
Is Boss density and proximity to Spawn (either close for convenience and/or speed runs, or further and spread out for more reason to set sail) still the most popular factor for you?
Are certain possible trader locations, like 'near spawn' or 'near ocean' or 'bordering 3 or more biomes' to build a base near, more important?
Large or small starting islands?
A map that looks like more water than land for a sailing focused run, or more land than water to avoid sailing as much as possible?
Or some other more random/specific reason?
An example factor you might want to watch out for is Moder mountains being surrounded by Mistlands, since it'd make it a bit harder to get there.
I feel like the map generation algorithms should try to avoid this happening more, as it partially gate-keeps the 4th biome Boss behind the 6th biome.
Well, usually you can find one easier to get to, but I've seen 2 out of 4 total Moder locations locked entirely behind Mistlands before, with one of the remaining 2 partially locked (like 2/3 surrounded), leaving just one of the 4 locations as the 'easy' one to reach (and I've seen this happen more than once while randomly generating maps).
Not being able to craft them sucks. Especially when everyone I talk to about it…
First I'd like to say I absolutely love this game it's quality. Basically I first…
Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…
I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…
Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…