I'm not sold on the new armor and weapon. I really like the frost cave, they're interesting to explore (at least when you find one, but that's early access for you so no big deal).
The good stuff : The new armor look awesome, and the buff to move speed is really good. I just outrunned a pack of fuling plus a deathsquito while I was out of stamina. Good mobility is always welcome. Forst resistance on the armor let you use any cape, so its a plus for customization I guess.
Now for the less good…
So we have an equipement using a skill that nobody trained, made to go close combat but can't take many hits, with a resistance not that useful in the game. I guess it's useful to clearing caves, but its big material cost (166 fenris hair for the full set + full rippers) means you probably won't explore more caves once you're maxed.
Now the last light armor we got was the root set, which was awesome. There's nothing to throw in the garbage with this one, every buff it gives stay relevant during the plains (minus Yagluth). I use it since I first craft it. I don't see myself doing the same with the fenris set + flesh rippers.
So, what's your thought on this new equipement ?
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