When pre-wipe starts, BSG should play around with nerfing Boss/Rogue AI

I recently replied to a post discussing the issues with the god-like abilities the ai have in Tarkov, and i Just wanted to make a post about a simple solution that I've not seen anyone suggest, at least not on r/EFT.

I honestly think a nerf is the solution to the ai problem. It could be solved if BSG just turned the "difficulty" sliders for rogues, etc. the OPPOSITE direction rather than constantly turning it up.

Fundamentally, you'd want slower reaction times and less accuracy for all or most ai mobs. Let's just think about what the results would be:

-more player traffic in ai (specifically rogue) controlled areas

-more high-tier loot distribution to intermediate skilled players (no need to memorize an exploit route to snipe all the enemies)

-ai become less of a threat to ALL players, not just low skill players

Are any of these really a bad thing? Currently the ai do not perform like human players, so there isn't a need to attempt to make them as dangerous.
No one plays the game to hunt rogues and scavs, it's for the intense, dynamic PVP combat. Making the ai hit-scanner assassin bots isn't contributing to that, it ditracts from it.

How many intense firefight videos have you seen at water treatment? Most of the time any content is made there, it's someone showing an exploit walk-through or a guide to kill all the rogues without aggroing them.
If the rogues didn't need an exploit to kill them, then that area would see much more PMC activity.

Your high tier loot is typically in your PVP hot zones. So typically that loot gets distributed to high skill or high risk taking players. When the rogues are added in, it screws up the whole dynamic. Why would a skilled 3 man hit water treatment when it's easier to hit it solo with a VPO and scope?

BSG is trying to stop the loot economy from exploding by these areas being farmed to death, but their solution just changes the type of player who farms the loot rather than stopping it. Theh are solving a problem by creating another.

The obvious solution is to just nerf the ai (at least until it is working as envisioned), and if the loot situation happens, nerf the drop rates a bit. They need to attack the root cause, not create a counter to it.
Hit scanner ai isn't "hardcore" it's lazy.

Back to the title point, they could at least toy around with it when pre-wipe events start up.
Then they won't have a ripple in the entire wipe, and they can observe how the player base responds to the changes.

Does anyone else have any thoughts on this? I don't think this is a crazy solution to a frequently mentioned issue

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

11 months ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

11 months ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

11 months ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

11 months ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

11 months ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

11 months ago