I recently replied to a post discussing the issues with the god-like abilities the ai have in Tarkov, and i Just wanted to make a post about a simple solution that I've not seen anyone suggest, at least not on r/EFT.
I honestly think a nerf is the solution to the ai problem. It could be solved if BSG just turned the "difficulty" sliders for rogues, etc. the OPPOSITE direction rather than constantly turning it up.
Fundamentally, you'd want slower reaction times and less accuracy for all or most ai mobs. Let's just think about what the results would be:
-more player traffic in ai (specifically rogue) controlled areas
-more high-tier loot distribution to intermediate skilled players (no need to memorize an exploit route to snipe all the enemies)
-ai become less of a threat to ALL players, not just low skill players
Are any of these really a bad thing? Currently the ai do not perform like human players, so there isn't a need to attempt to make them as dangerous.
No one plays the game to hunt rogues and scavs, it's for the intense, dynamic PVP combat. Making the ai hit-scanner assassin bots isn't contributing to that, it ditracts from it.
How many intense firefight videos have you seen at water treatment? Most of the time any content is made there, it's someone showing an exploit walk-through or a guide to kill all the rogues without aggroing them.
If the rogues didn't need an exploit to kill them, then that area would see much more PMC activity.
Your high tier loot is typically in your PVP hot zones. So typically that loot gets distributed to high skill or high risk taking players. When the rogues are added in, it screws up the whole dynamic. Why would a skilled 3 man hit water treatment when it's easier to hit it solo with a VPO and scope?
BSG is trying to stop the loot economy from exploding by these areas being farmed to death, but their solution just changes the type of player who farms the loot rather than stopping it. Theh are solving a problem by creating another.
The obvious solution is to just nerf the ai (at least until it is working as envisioned), and if the loot situation happens, nerf the drop rates a bit. They need to attack the root cause, not create a counter to it.
Hit scanner ai isn't "hardcore" it's lazy.
Back to the title point, they could at least toy around with it when pre-wipe events start up.
Then they won't have a ripple in the entire wipe, and they can observe how the player base responds to the changes.
Does anyone else have any thoughts on this? I don't think this is a crazy solution to a frequently mentioned issue
Not being able to craft them sucks. Especially when everyone I talk to about it…
First I'd like to say I absolutely love this game it's quality. Basically I first…
Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…
I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…
Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…