Before Tarkov, I was really into the pro-scene of Starcraft 2. Pffft that's an RTS, Tarkov is a FPS! Totally different bro!
Day9 ran a near-daily stream showing the professional perspective used to scrutinize games and self-evaluate your own skills. The dailies were so good, he could edit and package them as a DIY coaching seminar. A lot of the ideas he discussed are transferable to – any – discussion about gaming tactics/strategy.
For example:
What are the start locations? In a competitive RTS, there can be between 2 and 8 (or more), depending on the map. But pro games are 1v1, which means depending on the map, you know exactly where your opponent starts, or where they will likely be (especially after changes where opponents couldn't spawn adjacent to you).
What do players start with? What are their capabilities to kill you – and what are their capabilities to resist being killed by you?
Throw into the mix PMCs with wildly chaotic playstyles and differences:
So in a map with so many variables, who 'could' have the same tools you have, who 'probably' move at your same speed, who 'could' be anywhere, who 'probably' have the same map knowledge as you, etc etc
My point of all of the above is to demonstrate that not only is the start of an EFT raid a very complex thing, but due to the varied movements, goals, and strategies of the various players, and how mobile they are, to talk about something like "game sense" – oh yea it's the X minute mark, I should move before another PMC gets here. Then I need to do Y in this limited timing window, before Z happens. – is completely preposterous.
Because it is not possible to know what every player is doing,
Because there are so many players who could be doing so much,
Because so much is out of any player's hands or control,
Then yes, skepticism that any player could perform at the levels demonstrated is valid.
NOOOO! I watched this YT video that showed optimal loot pathing and I follow it perfectly and I never make mistakes!
But that's just it; even if you're following an ideal, optimized formula, there is no guarantee everyone else is. Suppose a PMC decided to loot 3rd floor first, and then come down to 2nd floor? That extra delay means you thought the hallway was clear, but as you're unlocking the door they round the corner and pop you. And you'd never have known it wasn't safe.
The absence of these random "getting Tarkov'd" encounters is suspicious.
The absence of, four minutes in, dying from an unseen shooter – game is over – moments is suspicious.
The gunning down of teams of other players – being in a great position just at the right time for an event no one knew was going to happen – is suspicious.
So if you told me the following, I would agree it was very plausible and even likely:
So no, big crackdowns on cheater providers won't affect streamers, because the dev's provided them the admin tools.
But Pestily raises money for charity! Great! That doesn't mean he can't also be a cheater.
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