Why is semi-auto harder to control than full auto?

The current recoil system sucks. It incentivizes full auto hipfire spraying. In a game that markets itself as “realistic and hardcore” this doesn’t make sense.

Why can’t they balance recoil like every other FPS game. Semi-auto should be the most effective way to shoot. It is IRL. That’s not even disputable unless you’re talking about machine gunners or suppressive fire.

In real life, if you’re using a carbine/rifle, semi-auto is used 99% of the time. At least in the US military. Full auto wastes ammo and is inaccurate. Before you link a video of someone mag dumping an M4, I know it can be done. But it’s not effective or practical. Otherwise the military would use full auto.

Let the player control the recoil, not some BS skill. You don’t need artificial progression. I would argue that controlling the recoil with your own, real hand, is more “realistic” than letting your video game character do it for you. Doing it this way could also combat the 40 recoil full auto SA-58s that are more controllable than a semi auto 5.56. Shit makes no sense.

Gamer

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