First of all, I'd like to say that this thread is not for all smurfs – There are people who smurfs in Herald, account boosters and so on and so forth – Fuck them.
This thread is about players who smurf in Divine and up, chilling on new roles and playing new heroes aka not tryharding.
So, you may be asking about why most players in 6K-7K are smurfing and the answer is simple.
I want you to imagine that many players who play this game truly love to play DOTA 2 but there's just a few things wrong with this game that is making people jump to a bit lower ranks to play and chill with their friends.
And that is lack of punishments for any griefer and ruiner.
Do you guys know how depressing it becomes when you fight to reach a certain bracket — let's say 7.5K and then you finally reach it and play here for like a year or more only to see the same 10-50 players in rotation grief and ruin games to no end without punishment just because they can?
There's a website that is basically a 3rd party matchmaking for CSGO called FACEIT on there people grief/ruin even if they are toxic they get banned for x amount of time and the more you grief/ruin/toxic the more time you get banned – basically meaning you have to chill after a while. I haven't seen for how long they ban but I do know you can get banned from playing there for a week.
I honestly do believe that DOTA 2 would be a way better game if we got rid of low priority and introduced time bans instead like they have in CSGO and if we split up Behaviour score meaning having one for ranked and one for unranked so that if you fuck up your ranked one you actually can't abuse to gain Behaviour score with your friends — You know, unless you play ranked.
These changes I'm proposing are thought out fast and it's just suggestions but I feel like any change right now would make for a more enjoyable experience in 6K-7K and would make a lot more people play on their main accounts if Ranked was just 20% more enjoyable to play.
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