I find it rather weird (and I cannot be the only one) that the devs seem to have packed what are arguably good, interesting cards into single, high provision artifacts.
Dawn Guardian could very well read "Deploy: Boost self by the number of Scoia'tael units with unique primary categories in your starting deck." and be like 11p or something, thus working as sheer pointslam for Harmony and engine heavy Saskia decks (which struggle in shorter rounds). Regarding Convergence, it could easily be a plain 6p card. And, if they wanted to keep the Scenarios' passive abilities somehow, non Resilient artifacts (or even reworks of old, dead cards) could very well do the job. The same could be applied to Drakkar and Gudrun (so far only MO seems to be the odd one out).
The strangest thing is that, other than the Scenarios, every single card that was shown so far was increadibly interesting and none of them feel that overpowered. Sure, some of the cards (like Corsair) seem a bit overtune, but nothing a single provision/point nerf wouldn't eventually solve were they to prove problematic. So why release these legendary expensive single golds instead of just releasing more cards which would by themselves be also good and interesting? The art is already there as well, so personally it seems like a no brainer to me.
TLDR: More cards = better for any TCG. Why didn't they simply break down the effects/cards of the new Scenarios into different, new cards?
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