Bangalore has been one of the most balanced but kind of underwhelming when it comes to team play in Apex, she's great for solo players but for a team, her tactical and ult can do more bad than good in a lot of situations in the hands of an average player. Here's some ideas I have for her to be in line with other legends in the current meta.Her kit should be something like this in my opinion:
Passive:
*40% bonus movement speed to keep her in line with Bloodhound's Ultimate and Octane's tactical, I don't think this would be too broken since she doesn't have her passive up all the time like Octane or Bloodhound when he downs multiple targets in his ultimate.
*This is pretty self explanatory since she literally knows everything about every single weapon in the game and annoys us with detailed explanations for every weapon, additionally, in her lore, she manages to take a Peacekeeper apart and install a Precision Choke hop-up on it and put it back together in under 20 seconds while blind folded, like holy shit lmao.
Tactical:
-Smoke Launcher: Fires a smoke canister to create a wall of smoke.*I think 3 charges on her tactical would be really good instead of 2 with a slight increase in cooldown per charge, or increase the duration and the width of the smoke wall and keep it as is.
Ultimate: (Here's where things get interesting and flexible)
-Creeping Barrage: Bangalore calls in an artillery strike that slowly creeps across the landscape.
*Here are my thoughts to buff this ability:
What I think should be constant about this ability:
Bangalore's Double Time gets activated when running through Creeping Barrage. This should make her more of an "offensive powerhouse" as said in her Legend trailer to make her the super aggro engage/disengage kiting character. Also, her ultimate SHOULD NOT slow down her teammates since it covers so much ground, this alone makes it only good for zoning / 3rd partying (3PS SUCK) fights without fully committing and Bangalore's role is supposed to be "an offensive powerhouse".
Missile projectile speed, damage and manual detonation buffs:
*These ideas can be mixed and matched with each other, in the end I'm not a game designer so I don't know how well this would workout balance wise, nonetheless, here are my thoughts:
A) Buff rocket damage from 40 to 50, make the rockets land faster and give her the ability to detonate on command by re-pressing the ultimate button in a certain window, if the user doesn't press the button then it detonates on the timer we're all used to.
B) Keep it as is but increase the maximum range of the ability, if a rocket hits an opponent, they get tagged (think Sonar Scan) for 10 seconds. This should give the ability some threatening power. Additionally, Bangalore gains a smoke canister cooldown refund per enemy hit.
Let me know what you think about this, if you liked this post please consider upvoting it, devs and mods are always on the lookout for the community's thoughts and I think if we can make them see this, they might get inspired by some concepts here and rework her. Thank you for making it so far 🙂
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