Artillery should immediately lose real-time vision on vehicles after spotters used to see them have been destroyed.

When vehicles get spotted it makes sense why artillery can see them. The idea is that the spotter sends information over the radio and for gameplay purposes artillery gets a top-down view with real-time vision of the vehicle because nobody wants to deal with coordinates and math and not see what they're shooting at. The artillery class is a top-down clicker role and it is what it is.

What doesn't make sense is how players with no line of sight half way across the map continue to get real-time location updates of enemies with an overhead view while nobody on their team is left to feed them that information.

Players that manage to destroy nearby enemies and not get spotted again should be able to relocate without artillery following their every move in real-time. When this happens enemy artillery should be left with a faded out "ghost tank" model with basic knowledge about whether they were immobilized or on fire, and nothing more. If artillery decides to fire on that last known enemy location that's fair game, but being able to chase tanks for ~10s that are no longer spotted is just not good for the game.

The Call for Vengeance crew skill that enables a radio operator to report enemy positions for 2s after a vehicle is destroyed would become much more valuable if this was implemented.

Gamer

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