Do you remember when the high tier games used to be rewarding and fun… They usually tended to last about 10-12 minutes, today high tier games last 5 minutes max, and i think the problem is exactly in the MM with 3 arty, EBRs, High alpha damage tier 8 TDs, overpowered progetto 46 spam. What made me write this post is the fact that ive been noticing lately that in a good MM i go into a position thats basically been made for hull down mediums, 3-4 minutes pass and im allready being flanked by 2 progettos and ive allready lost 1200hp… Why isnt Wargaming paying attention to this… I had many friends who played this game with me and ive talked tot hem and noticed they left the game becouse of the same reason…
Im also starting to notice a pattern that has been getting implemented slowly into this game ever since 2015-16… Less weak-spots, high tier tanks driven by people with less that 3000 games and basically no experience on how to play to win, hyper well armoured tanks that only work when the enemy team is broke (doesnt fire "special" ammo at you), this game is taking a turn towards being more like Fortnite than a solid MMORPG shooter that it used to be, what im trying to say the game is more friendly to inexperienced players and stupid plays than it used to be, that is also why current meta is too fast…
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