Do you think WOT needs a complete new balancing?

I feel like the game has some major balancing issues. Especially on the lower tiers (1-5), there are a lot of game which are determined in the first 1-2 minutes, because one team already lost like ten tanks. This of course is also due to the fact that the new players on the lower tiers don't know how to play the game as well as the playerbase in the higher tiers, but it's still hindering the fun a lot (alongside the problem hat you only play Cloister, Mines and Himmelsdorf for the first 20 hours of the game).
When going up the tiers, I often find myself in games with tanks 2 tiers higher than me. This is much more challenging and unrewarding to play than a match with equal tears. If I'm playing a medium tank, I feel like I can still slightly influence the game, even though I still have huge issues penning the higher tier tanks. If I am playing a Tiger P and I'm up against a bunch of tier 9 heavies, I feel like there is no way for me to influence the game as a mediocre player. Same thing if I play a light tank in this game; I pretty much die in one shot and even the enemy medium tanks are spotting me before I spot them and are faster than me.
This problem is naturally solved by playing tier 10 tanks, or at least tier 9. But then again, there are such enormous discrepancies in the power levels of the tier 10 tanks. This also kinda defeats the purpose of grinding a tech tree. I don't want to play 200 of miserable gameplay the achieve a tank which is worthless (I am looking at you, Rheinmetall Panzerwagen).

So, my ideas for WOT:

  1. All the tanks should be more equally balanced. I am not talking about all the tanks being the same, but just close some gaps at the top and the bottom. No one likes to play vs op tanks. Especially tier 10 tanks should be closer together in terms of power level, since it is the most competitive tier. At least get some tanks out of the shit tier and put them into a ok spot, for the love of God!
  2. Improve the matchmaking. I feel like a lot of player would be willing to spend ~1 minute queue time to end up in a match with maximum 2 different tiers in it, so they can influence the game they are playing. Wargaming could also tack people's winrates and match them so that player in both teams have an even winrate avarage.

Gamer

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