rEmOvE iT fRoM tHe GaMe
But really, here’s how to remove the annoyance of arty as it currently is in the game and transform it into something useful; a utility role.
Add 3 new round types: Flare, Smoke, White Phosphorous (Willie Pete)
Remove stun mechanic or lessen duration by 75%
Flare
– Bursts in the air and slowly descends over target area
While active, increases view range of nearby allied tanks by 25%, more effective on night maps (coming soon™)
Limit 3 flares per game per arty
Arty earns 1/3 of XP and credits for damage dealt to enemies spotted because of the additional view range
Smoke
– Basically acts as temporary vegetation for concealment purposes
Spotted tanks driving into smoke become unspotted in half the normal time
Area and/or duration scales with burst radius/caliber
Useful to help conceal retreating allies or counter-batter enemy arty to obscure their vision
No XP or credit gain, but helps team sustainment, low credit cost
White Phosphorous
– Bursts in the air over a target
White phosphorous rains down and sticks to tanks nearby, slowly damaging them
Increased chance to set vehicles on fire
Burns vegetation, reducing its concealment value once burnt (burns for 30 seconds, then has camo reduced)
Useful for damage-over-time on groups of tanks instead of instant splash damage
Can be extinguished by driving into water
More effective on lightly armored vehicles (has trouble burning through thick armor)
XP and credits earned for damage dealt
Can burn typical passive spotting bushes to make gameplay more dynamic
Add new commands and mini-map icons:
“Requesting smoke at A5!”
“Requesting flare at E1!”
“Make it rain at C7!”
These new munitions, along with removing/nerfing stun mechanics, would help transform the most hated class into a useful and fun class that adds new battlefield dynamics for everyone.
Of course the reload, radius, number of rounds allowed, etc. would have to be fine tuned, but it would make the game look and feel more like an actual battlefield and you wouldn’t constantly be stunned or taking tons of splash damage every 30 seconds.
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