My gripe with Crew 2.0 : It will make the gameplay even less transparent

With all the talk going on about Crew 2.0 i find the following aspect to be totally overlooked: it will make the gameplay less transparent or you could say more confusing.

With all the rng in the game, it already feels like a tank-themed slot machine from time to time, because you have so few reliable visual data. If you know the tanks really well you can maybe spot which gun an opponent is using or if he uses a stock turret or sth.

Its already a problem that you have no way of knowing which equipment your opponent is using, but since crews will have so much more impact on the gameplay after 2.0 it will create some infuriating situations:

Imagine this scenario: You and your opponent are both two-shotable and you know that your tank has a faster reload, therefore you push and trade because you will dish out the killing shot faster. But behold, with some crazy crew 2.0 he now has less reload because he uses a Medkit or something.

You will have to factor in soo much new uncertainty in your decision making, it will be crazy. And i think that is bad for the game. Do you agree?

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

1 year ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

1 year ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

1 year ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

1 year ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

1 year ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

1 year ago