Oh Boy!.. Onslaught is back, and WG doesn’t learn at all (mostly).

I'll start by saying that if you like onslaught thats good i loved the concept too but the execution? less then desirable.

  • 2nd Iteration of Onslaught, still no word about a possible integration with the Ranked store.
  • While the concept of having more diverse tanks is good in theory, in practice Onlaught is about packing as much HP, Armor and Speed as possible.
  • The bonus to sniper TDs is useless, more damage while unspotted is not that useful since most maps favor frontal confrontations, plus the bs spotting point of interest exist.
  • Talking about the spotting PoI, please remove that sh1t, the reason there's no variety is this thing, no strat other then Unga Bunga your way to victory is acceptable because your whole team can get spotted in the first 20sec of the match making any coordinated strat other then "rush B" useless, it also makes LTs kinda useless outside the first minutes of the match.
  • No mention about increasing the cap time.
  • No mention about blocking the artillery class completely (the selected class of griefers).
  • It could be the case, but there's no mention of reworking some maps like Westfield, so the east spawn can also have a decent change to put a fight.
  • No mention about increasing module HP or reducing damage to it, getting ammoracked at the start of the match is annoying and a bad design for a competitive mode.

These are just some of my gripes with this mode, i like that in randoms you cannot get put against super platoons, thats nice.

Gamer

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