I am a simple player with a 50% win rate. I played during promotions, often used the bonus + 50% to experience. From this table you can find out how many battles it will take to get to Mouse.
VK 30.01 (P) -> Tiger (P):
54,08% wr / 49,25% global wr
647 avg dmg / 496 global avg dmg
513 avg exp / 400 global avg exp
98 battles / ~188 global battles
Taking into account the bonuses, I got 1,501571389 times more experience than the average
Funny tank. I was constantly driving forward and ramming enemies. The statistics are better than average, because I immediately had a tier 7 cannon from another tank.
Tiger (P) -> Tiger (P):
60% wr / 50,32% global wr
1028 avg dmg / 811 global avg dmg
709 avg exp / 539 global avg exp
75 battles / ~226 global battles
Taking into account the bonuses, I got 2,294123178 times more experience than the average
I really liked the tank, I fought with 8 levels almost on an equal footing.
Tiger (P) -> Mäuschen:
53,33% wr / 51,59% global wr
916 avg dmg / 1150 global avg dmg
551 avg exp / 632 global avg exp
165 battles / ~427 global battles
Taking into account the bonuses, I got 2,969806963 times more experience than the average
The tank (tank) is excellent. The tank in the context of the current composition of the teams is terrible.
If the team wins, they will kill all enemies before you reach them to deal damage.
If the team loses, you will be killed faster than you deal damage.
And ALL tenth levels will shoot gold at you. Fortunately, they shoot gold because of their inability, so even against them you can tank quite well.
Mäuschen -> Maus
-I have no silver to buy this tank-
According to my calculations, I will cover this path in 300 battles with 46-49% victories and 800-1200 average damage.
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