repair kit and med kit

I enjoy that we can damage or take out certain crews …

But one thing i can say these kit has made it impossible to take out tanks base on crew / damage module … Here is what i propose for a change … First use kit is a repair all …. The second time use only repair to yellow status , the 3rd … you have to pick which one get repair to full … Their is no 4th as you depleted all charges of the large repair kit.

The med kit … same deal , First use , revive everyone , 2nd time use choose a crew to revive … the 3rd just RNG which crew get pick to be revived …. there is no 4th as all are used up .

What this will do … is slow down the game and make for better play … i cannot tell you how many time when a tank is low on hp but has no crew or module damage … that doesnt make alot of sense to me.

Most of the time we use these kit like 3 – 5 times anyway … what this will do , is it will give you the good use but also punish bad play if you recklassly goes in hero mode.

I feel this is the problem with tanks warfare of today. 😀 damage module need to make a come back and make team fight alot more better.

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

11 months ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

11 months ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

11 months ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

11 months ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

11 months ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

11 months ago