(REPOST) Idea for making objectives slightly more important.

I think that the amount of objectives living or destroyed should be a coefficient to your rank multiplied.

Say you are defending and you lose, your co-efficient for the loss would be 1.0* x (the points you get from your rank, in this case 1200). This will mean that the points you get is 1200.

Your co-efficient will start at 1.6, and drop by .2 for every turret you lose, ending in your rank points multiplied by 1.0 when you lose 3 turrets. So if you smash the enemy team, losing no objectives, then you will get 1200 points for general x 1.6 for the objectives alive co-efficient. This means you will get 1920 points at the end. Lose 1, end with 1200 x 1.4 = 1680. Lose 2, 1200 x 1.2 = 1440. Lose the battle, 1200.

Same thing with attacking. Destroy 3 objectives, 1.6 co-efficient. Destroy 2, 1.4 co-efficient. Destroy 1, 1.2 co-efficient and 1.0 if your team sucked a big one and destroyed no objectives.

Here I used excel to visualise the calculations.

Some immediate problems that come would be the weird non-50 and 100 numbers. So I used rounding.

The same thing but rounded to nearest 50.

I decided to use 50 because it is nice and rounded for me, Here it is a bit wackier. Some places you gain, some places you lose. But like pennies in the US, a loss of at most 20 points and able to gain 30 points occasionally. At higher tiers, rounded or not, the co-efficient makes a big difference from the average 1200 on general to 1900 points. That is over a 60% increase. This might encourage people to do better in FL to get through stages faster, not only to get general ranks, but to also protect or attack objectives.

As for the consequences, there might be more people who will get the tier 9 reward tanks since the rewards might be too good. Will the co-efficient be available for credits and experience? Then FL will be way too profitable for random people who just play, have their team carry, get lieutenant and destroying all objectives and getting their credit boosters of 100k and just getting an extra 60k on top of that. And for the people who have the stars aligned for them and get almost a million profit? Well that will be an extra 500k credits for them.

I obviously don't expect WG to implement this but I just wanna hear what people think of this idea.

Gamer

Recent Posts

Ledx have been so hard for me this wipe

Not being able to craft them sucks. Especially when everyone I talk to about it…

5 months ago

My interesting and unfortunate Gwent life

First I'd like to say I absolutely love this game it's quality. Basically I first…

5 months ago

Teacher Tuesday 12/Dec/2023 – ask your questions here!

Welcome to Teacher Tuesday, a thread where anyone can ask any type of question without…

5 months ago

This games balance is confusing

I’m kind of new/returning to gwent I played beta and obviously it’s a lot lot…

5 months ago

Summary of 10 Days of Draws from Chaffee’s Bundles

Level 1 Bag (Free with Atmosphere Level 2) 6 small consumable (First Aid, Repair, Fire…

5 months ago

Why is my crew at 135%?

Here's my crew - T34-85M - for the life of me I cant figure out…

5 months ago