No matter how many profanity laced memes or posts are made, arty is going to stay in the game. Low tier artillery is obnoxious, but because it's the only arty that can actually be useful due to high RoF and significant damage for the tier. Higher tier arty doesn't have much options to support their team and big calibre arty (such as the Conq GC or T92 HMC) will often spend much of their time aiming at a target, have the target disappear, search for another target, rinse and repeat.
Every 20 games they might get a lucky engine deck pen on a S Conq or a STB, but remain idle for most of the game due to the high stakes with limited ammo and inaccurate guns.
With the revision of intuition, making it a necessity on many high tier tanks and artillery, now would be an excellent time to introduce more support oriented artillery shells. My proposal is two new types for tier 8+: Incendiary and Smoke. This is intended for tiers 8+.
Starting with Incendiary because that sounds scary. Incendiary rounds would be rounds that have +20% splash radius but come with some new benefits.
Gun Calibre (MM) | Pen | Damage ( Direct Impact) | Damage per second (Fire on closed roof vehicle) | Burn Damage (Fire on open roof vehicle) | Damage duration against enemy tanks (Seconds) | Concealment reduction duration against bushes (Seconds) |
---|---|---|---|---|---|---|
139.7 (FV207, FV3805) | 5 | 0 | 25 | 35 | 2.9 | 4.8 |
152 | 5 | 0 | 25 | 35 | 3.3 | 5.3 |
152.4 (FV207, FV3805) | 5 | 0 | 25 | 35 | 3.3 | 5.3 |
155 | 5 | 0 | 25 | 35 | 4.4 | 6.4 |
170 | 5 | 0 | 25 | 35 | 4.8 | 7 |
180 | 5 | 0 | 25 | 35 | 5.1 | 7.5 |
182.9 (FV3805) | 10 | 0 | 25 | 35 | 5.2 | 7.6 |
203 | 10 | 0 | 25 | 35 | 5.8 | 8.4 |
210 | 10 | 0 | 25 | 35 | 6 | 8.7 |
233.7 (Conq GC) | 15 | 0 | 25 | 35 | 6.6 | 9.7 |
240 | 15 | 0 | 25 | 35 | 6.8 | 10 |
*Fire extinguishers (both types) reduce burn damage by 45% and duration by 60%, but cannot directly extinguish a fire except for penetrations. Upon extinguishing an internal fire, all debuffs are removed immediately.
**The above is just an idea, nothing final.
Moving on to Smoke rounds:
Calibre | Smoke Duration |
---|---|
139.7 (FV207, FV3805) | 6.8 |
152 | 7.3 |
152.4 (FV207, FV3805) | 7.3 |
155 | 10.4 |
170 | 11 |
180 | 11.5 |
182.9 (FV3805) | 11.6 |
203 | 12.4 |
210 | 12.7 |
233.7 (Conq GC) | 13.7 |
240 | 14 |
This is by no means are conclusive request and various testing would need to be completed to ensure that the rounds are balanced. Their inclusion would help arty better counter hidden vehicles by reducing their camo or assist in concealing allies on their way to an important position. Letting artillery do the function of "preventing camping" by letting them reveal enemy positions while doing minimal damage or supporting their team with a smokescreen to flank or too keep enemy snipers from having potshots.
The assistance factor would likely need to be better incorporated (as either a combination with the current stun or as a new conglomerate "assistance" ) and included in some missions to promote their usage more.
I know this is long but I wanted to share something that was more indepth than the usual "solution" of just removing arty. If you've read this far, your constructive feedback is welcome.
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