Should the Rinoceronte receive a similar ‘tuning pass’ to that of the AMX M4 54?

I know it's a much more recent addition compared to that of the AMX, but honestly I feel as though it's implementation was very poor, in such a way that makes the tank painful to play – which ironically, is quite surprising considering WeeGee's other takes of the Italian TT (COUGH Minotauro COUGH).

I don't want to make it OP (obviously) but there are a few areas of the tank that I think REALLY need to be looked over and buffed to make it a more viable tier 10;

Dispersion values;

0.30 on hull movement and traverse is absolutely awful in every sense of the word – simply put, drop it to 0.20 at the least and be done with it. No reason at all for it to be so high.

Reload/DPM;

Everyone knows it, the DPM is non-existent. The clip is nice, but you're still only doing 100~ damage more in a clip than a Kran, that takes almost 3 extra seconds to empty, with none of the benefits a Kran has. The reload should be dropped a couple of seconds for each shell.

Mobility;

Not exactly a bad factor of the tank (Excluding it's horrible reverse speed), this is more personal preference – bump the top speed to 45, and the reverse speed to 15. It really feels like it's supposed to be a mobile heavy, but WG saw fit to counter that by punishing you for moving at all with it's horrid dispersion values. And yes, you're also slower than a Kran… surprise.

I really want to like the tank, it looks cool (The most important factor IMO), and the gun 'feels' nice when you actually get a chance to fire it every 15 minutes, but other than that it's just uncomfortable to play. Just my two cents, any thoughts?

Gamer

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