As you should be aware by now, in the indeterminate future Wargaming is planning to modify the tech trees by removing several tanks and shuffling others around.
Their motivations for these changes, by what I've been able to gather, are threefold: make the tech trees more aesthetically pleasing and less confusing to navigate, better differentiate the roles between classes, and make branches more thematically consistent.
To that end, what if instead of slimming the tech trees down, all classes were extended to Tier I? It would solve the problem of differentiating class roles immediately by segregating them. As branch themes are closely tied to classes, the earlier branches can begin the better an idea players would have about the branches they're starting, grinding, and will inevitably end. Furthermore, this will inherently allow for branches that are easier to navigate and allow for easier expansion to them.
So imagine instead of one bloated tech tree, each nation had up to five smaller and focused tech trees, catering to specific playstyles. Naturally not every nation would be able to accomplish this (the US will not be able to do low-tier heavies, for example). But I believe this would also address the problem of confusion Wargaming has created over removing tanks in their pursuit of remedying confusion over tech tree navigation.
Players are used to having all vehicles accessible via the tech tree. There has already been a lot of confusion over the removed tanks being placed into a "Special Vehicles" tab. (Just look at this subreddit. I can't imagine the forums.) I imagine this problem will be a lot worse when the silent, more ignorant majority gets their hands on these changes. They may see tanks missing from the tech tree and assume they're gone for good. By keeping all tanks in one place, this can be avoided. The solution is to make the tech trees easier to navigate, not by slimming them down, but by adding negative space.
On top of this, Wargaming is making low-tiers more enjoyable to play. The incoming HP buffs aren't going to fix all of their problems, but it's a sorely needed step in the right direction. It makes little sense to artificially limit the availability of these tanks when they're working on fixing them. Additionally, it's just good business sense to keep players grinding as much as possible, and slimming the tech trees runs antithetical to that.
So what I've gone and done is made some draft tech trees for France, Germany, UK, USA, and USSR. These changes extend the classes to Tier I and flesh out existing branches to try and make them begin as early in the trees as possible. Some things will be shuffled around, some other things will be removed (and put into the Bonds Shop because that thing needs more use).
I'll post these trees in order of what I think will incite the least to most vitriolic reactions, because y'all are animals and I love you. I'll also add some comments on what I think are the most noteworthy changes. Assume all down-tiering or up-tiering includes appropriate rebalances for the tanks. For reference, I'm using the tech trees as they exist in 1.17.
Noteworthy changes:
Noteworthy changes:
Noteworthy changes:
Noteworthy changes:
Noteworthy changes:
Yes, I know wheeled tanks are a contentious subject. These changes involving them are assuming Wargaming does something to fix their issues and makes them more attractive to play and play against.
Feel free to ask me any questions and I'd be happy to answer or clarify. I do hope WG considers this, if not these changes specifically than at least the idea of extending the classes to Tier I.
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