Studzianki and Pilsen: What redeeming features do these maps have?

I swear these two are the worst maps in the game.

Studizianki north is just hull down stare fest with high pen TDs spamming gold from behind max spotting distance hoping for a 1 in 10 roll to pen a soviet turret in the front. The little ridge feels useless because you cant push further onwards once you win it, and the heavies have too much cover from this position. South flank would be fun if not for the godforsaken crossfire that needs to be there for some reason? ? Heavies can shoot from hulldown in the north flank all the way down south. This makes it very hard to push south, because you gotta position yourself in such a way that you get cover from the tanks right ahead, from the heavies in the north and not to mention the camping TDs in the back. Personally I don't think theres any reason that this crossfire needs to be so prevalent.

West Pilsen is hulldown fiesta with virtually no chance to push because theres no cover and map is basically symmetrical. Middle Part feels useless, East flank is fun on the off chance you are playing a light tank and dont get blown up in 1 second by the gun line. Boring map that offers no way to push the tempo.

Imo these are the 2 absolute worst maps in the game. I personally hate maps which are very hard to push and basically turn into a stalemate. Only way I ever have fun on these 2 maps is on Pilsen in a light tank. I would also put Airfield, but WG actually changed this map and I haven't played it since the change, so I would want to play it before judging it.

Thoughts? Any tips on how to have fun on these maps other than doing some yolo rush to get back to the garage fastest way possible?

Gamer

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