Hello everyone! I've seen lots of people on this subreddit asking about what tanks to grind for, what is meta, and what's changed in this game from when they last played, so I've decided to make a big ol' post with as much info as I can, and try to answer everything that I've commonly seen on this subreddit. Hopefully if anyone has any questions regarding such things, this post can help answer it =)
Before I start please note that tank reviews and such are going to be my opinion. Obviously the meta tanks are going to be ones that are widely agreed on, but for tanks such as 'Best/Worst Tier VIII premium' there will obviously be some of my opinion. Feel free to disagree with me if you'd like =)
Now, onto the post:
I'll do my best to sum up everything that you can see in the garage:
Campaigns: These are basically sets of missions that you can complete to receive special reward tanks. There are two Campaigns – one of which ends with the Obj. 260 final reward, and the other ends with the Obj. 279 (e) final reward. I'll summarize them both.
The first campaign focuses on doing exceptionally well in different tank classes in order to complete the missions. There are four tanks to unlock, and you must unlock them in order. Each tank requires 15 missions from each class to unlock, so you need to complete 75 missions per tank.
The tanks to unlock from the first campaign are:
These missions will often relate to the class you're playing e.g getting spotting damage in a light tank, or blocking damage in a heavy tank. Once you complete all 15 missions of one class, you're awarded with a female crew member and a part for the tank you're trying to unlock. If you complete mission 15 with honours (basically fulfill a slightly harder requirement on top of the normal mission requirements) you'll get a mission order, which can be used to skip any mission you like. If you get 4 orders, you can use them all to skip an entire mission line that you don't like (most people usually skip the SPG missions using these, but it's up to you).
Campaign 2 works in a similar way, except the missions are now grouped together via nations, not tank classes. The nations are split four ways: Bloc (Germany and Japan), Alliance (Britain, America, Poland), Union (USSR and China) and Coalition (France, Sweden, Czech and Italy). Complete all 15 missions from all four groups and you'll get a tank. Like the first campaign, you have to unlock the tanks in order.
The tanks to unlock from the second campaign are:
These campaigns are worth doing, not only for the rewards from each mission and the tanks at the end, but also the female crew members. Female crew have Brothers in Arms trained by default and have enough experience to get one crew skill of your choice. This can be incredibly useful for getting a commander instantly trained with Sixth Sense on one of your tanks.
Blueprints: These are a fairly new addition to the game that allow you to discount experience costs on tanks. Different tiered tanks require different blueprint costs, and get discounted differently, but the long and short of it is that if you get a blueprint for a specific tank, that tank's experience cost will decrease by a percentage (normally about 10%). If you get all the blueprints required for that tank, you can research it for free!
You can get blueprints for tanks by receiving them as daily rewards, so just play the game and complete the goals at the bottom left of your garage.
There are also universal and national blueprint fragments. These allow you to work towards creating blueprints for tanks you want. You'll need universal blueprints no matter what tank you're making them for, and national blueprints of the nation the tank is from. So if you want to discount a Japanese tank, you'll need universal fragments and japanese national fragments. The cost of creating these blueprints varies per tier, with the higher tier tanks costing more fragments to create.
Bonds: Bonds are a rare and special currency that you can receive in small numbers by completing daily missions. You also receive bonds from completing premium account missions, or by playing exceptionally well in Frontline or Ranked Battles. Bonds are used mainly for two things:
Equipment: I'll quickly cover this since it's a very new addition, but each tank above Tier V has a special equipment slot for its tank class. Light Tanks get a scouting slot, Mediums get a mobility slot, Heavies get an endurance slot and Tank Destroyers and SPGs get a firepower slot. Each equipment is placed under a certain class that defines what it does e.g a gun rammer is a firepower piece of equipment. Match the equipment to the slot in your class of tank, and you get a slight bonus (so a rammer goes from -10% to -11.5% in a firepower slot on a Tank Destroyer for example). It's still a new system so people are still messing with it and finding out what pieces combo well with others, so try it out for yourself and have fun!
I'll sum up what tech tree tanks are meta and are friendlier to newer players. I'll also put what to avoid as it's either underpowered or outclassed. I will be discussing the top tier tanks in particular, although I'll mention if the tree has any real stinkers.
Light Tanks:
What is meta: The EBR 105. No questions. It's fast, has a punchy gun, ridiculously good for active scouting. Also has one of the best concealment values at high tier. However, the wheeled vehicles in general are very tricky to play properly, and the Tier VI sucks, so be careful if you're newer at the game.
Best for a new player: The Russian Light Tanks are fairly foolproof – they all have decent armour, good guns, exceptional mobility and are general good all rounders. The T100-LT is still seen competitively from time to time, and is an excellent scout for nearly all situations. All the tanks up the tree are also pretty decent, and once you get to Tier IX you'll really start to love them.
What to avoid: There are two biggies to avoid here: the Rhm Panzerwagen and the Manticore. The Rhm Panzerwagen has a pretty awful grind up to it (except the Tier IX, which is okay) and has the lowest win ratio at Tier X. The gun blooms a ridiculous amount, it has no armour and it's a huge target for a light tank. The DPM is also pretty bad.
The Manticore is very similar. Sure it's small, but the DPM is atrocious, the tank only holds 20 shells and the grind to it is not very fun, with the Tier VII tank being one of the worst tanks tier for tier in the game. I would not recommend it.
Medium Tanks:
What is meta: The Obj. 430U is probably the best Tier X medium right now. It has enough armour to make heavies blush, a ridiculously strong turret, punchy alpha damage and exceptional camoflage, especially considering how well armoured it is. A good 430U player is nearly impossible to dislodge without artillery support.
An argument could also be made for the new STB-1, as it's fast, has insane gun depression and turret armour, exceptional DPM and is very sneaky too. However, I'd say the STB-1 takes much more skill to make work than the 430U.
Best for a new player: The 430U line is the same as the Obj. 140 line up to Tier IX, so you get two for one. And both lines are great. I'd say if you want to just faceroll, the 430U is the best. If you want to truly learn how mediums play though, the T-54 (and Obj. 140 to a lesser extent) is one of the best tanks to learn in. It has a bit of everything, and takes skill to make work. I also think it's much more fun than the 430U. The line that leads to them both is a solid medium line, with the only real sucker at Tier VII, but overall a nice line.
What to avoid: The only really bad Tier X medium line right now is the 121 and the Chinese mediums, which are all pretty mediocre. The Tier VII and Tier IX are okay, but the Tier VIII and Tier X suck. Other than that, the rest of the Tier X mediums are actually pretty well balanced.
Heavy Tanks:
What is meta: Tech tree wise, I'd say something like the Obj. 277 or the Super Conqueror. The Obj. 277 is ridiculously fast for a heavy, and has a punchy gun with decent DPM and handling. The Super Conqueror is slower, but has great gun depression, a near impenetrable turret and some of the best gun handling and DPM amongst Tier X heavies.
The true meta Tier X heavies are the T95/FV4201 Chieftan and the Obj. 279 (e) I discussed earlier. The Chieftan is a very heavily armoured medium more than a heavy and has one of the best consistent guns in the game. Also it has the best turret in the game. Obj. 279 (e) has ridiculous hull armour that is hard to penetrate even with gold, and also gets high DPM and good gun handling to boot.
Best for a new player: As far as forgiving heavies go, the IS-7 is one of the best. Fast, very nice armour scheme, great turret and a punchy gun. The IS-7 line is also very forgiving with some real gems in there such as the IS-3. Spaced armour on the sides makes it more forgiving if you get flanked and the high alpha allows you to pack a punch. Most of the russian heavy lines stem from this line also, so you get alot of value.
What to avoid: Both of the top tier French heavies are pretty mediocre now, especially after the Kranvagn got buffed around a year ago. I'd say the Japanese heavies as well, because of how much you get gold spammed driving them, but it heavily depends on the matchup, as some of the Japanese super heavies are literally impervious to lower tiered tanks.
Tank Destroyers:
What is meta: Tank Destroyers generally aren't very favoured by the meta right now, but the ones played with the most success have to be the OBj. 268 V4 and the T110E3. Both for the same reason – they are both ridiculously well armoured. T110E3 requires around 260mm pen to reliably go through frontally, and the 268 v4 has two very hard to hit frontal weakspots, with the rest of the tank pretty much being immune to damage. They also both have meaty guns that hit hard with good penetration.
Best for a new player: Honestly I'd say either of the meta TDs are also pretty easy to play. The 268 v4 is alot faster with an easier grind down the line, but the T110E3 punches harder. Up to you really. Keep your front pointed at where the damage is coming from and you'll be fine.
What to avoid: There are two main bad Tier X TDs. The Foch B and T110E4. Foch B has a terrible grind and very bad penetration for a Tier X TD. Sure the clip potential is hilarious, but realistically you don't get to dump it all into one enemy that often.
The T110E4 is a much more weakly armoured T110E3 with a worse gun and a turret. The only real redeeming factor about it is the alpha damage and penetration. There are alot of very average Tier X TDs, but none that I think are truly terrible other than these two.
SPGs
Tbh, they are all pretty similar. I'd say avoid the French arty, but the rest are fine. I'm not a huge SPG fan personally, so maybe my opinion is a little biased, but they all do pretty decent.
This gets asked alot. What I'll do is make a list of the best and worst Tier VIII premiums. Obviously this is my opinion, so take it with a pinch of salt. Also, I am not factoring in their use as crew trainers, so bear that in mind. Most of these aren't on sale all the time, but I've included at least one tank that you can get all year round.
The best lights:
The best mediums:
The best heavies:
The best Tank Destroyers:
Now the worst:
The worst lights:
The worst mediums:
The worst heavies:
The worst Tank Destroyers:
And that's it. Congratulations if you made it to the end lol. I have probably missed some tanks, or some features, if I have, just comment and let me know. I know I haven't covered everything, but I've gotten as much as I think I can into a Reddit post at least =P
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