Some people play with small med-kits, who do you think they should prioritize and why, if multiple crew members get injured?
I think for meds/heavies/tds:
1 Commander – view range and sixth sense are so important
2 Gunner – you need to hit, in my opinion it's worth to sacrifice DPM
3 Loader – DPM
4 driver
5 radio operator – usually doesn't have much use
Lights:
1 Commander – view range and sixth sense are so important
2 Driver – in lights you're dependent on mobility
3 radio operator – if you have "situational awareness " he is worth extra view range
4 Gunner – you need to hit, in my opinion it's worth to sacrifice DPM
5 Loader – DPM you shouldn't dependent on your own DPM in lights
Feel free to disagree, or to write you own ideas I'm really curious
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