Wheeled Vehicles make traditional Lights irrelevant

… and they shouldn't. I'm not here to claim that the EBR 105 line should be nerfed into uselessness and hang out with the Manticore, nor can it only be solved by a nerf (and perhaps other lights just need buffed). What is evident is that the EBR 105 outclasses all the other lights in the game. It's the go-to pick for Clanwars, has a higher statistical pub win rate than any other light, and can frequently win light tank duels. There's a lot the EBR 105 does very well and should do very well. Personally, I don't think the EBR speed needs reduced because it's part of what makes the tank unique and allows it to survive. Some other aspects may be a little overtuned and I have some ideas to balance the wheelies properly. Please note that I'm not suggesting that ALL the following ideas have to be implemented:

1) Reduce long-distance accuracy. The ability to hit 200-300m frighteningly often at 90km/hr doesn't make sense as a whole for the tank. I understand that the EBR's thing is shooting on the move, but it should be shooting relatively close things. Even the soft-stats of the EBR gun is a bit telling, having better dispersion and aim time than other t10 light guns. This carries over to a light-vs-light fight, as the EBR can win with this superior hit-rate and HE penetration, basically becoming the gun the Sheridan's 152mm wishes it could be. Ultimately, the EBR gun should be tooled to have a short-range focus only.

2) Make hits to wheels more impactful. The EBR 105 has wheels that absorb a surprising amount of punishment. While the bane of every other light is getting tracked and losing momentum/direction, the EBR will simply continue on at a mildly inconvenienced speed. In fact, you need to knock five wheels out in order to stop it completely. There's something intensely frustrating about hitting a wheelie – which is difficult in the first place – only to watch them shrug it off and not care. No vehicle in WoT should be nearly impossible to be "tracked." I propose that either single wheel knockouts cause a greater slow, or reduce the module hitpoints of the wheels themselves.

3) Address the 105mm HE shell penetration. The EBR 105 can get some pretty juicy 500-damage shots thanks to its (nearly comparatively doubled) HE pen. The Sheridan's 105, by comparison, only slings HE to the tune of 480 damage and 53 pen. Ouch? This lets it dunk on enemy lights easily and outclass the enemy lights in terms of what it can attack with HE. I've seen suggestions ask to just bring the EBR gun in line with light tank gun stats, which is not a bad idea. A core issue seen is when this issue is combined with issue (1). This results in people eating 500 damage and 2 module/crew downs out of nowhere, only to see an EBR 105 racing out of sight at 95km/hr about 300m away.

Now I know some of the wheelie bros might come in here and defend their fun-mobiles so they can continue to flex on Leopards with insane HE rolls, so I'd like to address the following common arguments against nerfs:

A) The view range is bad! Honestly, largely irrelevant when you couple their speed and camo rating. Needing to see extremely far isn't needed when the rest of the kit brings you in close.

B) The DPM is low! True, but if you're good in the EBR, you'll be out before the enemy's faster reload can matter. You're fast enough to control engagements, meaning you can pace the battle to your reload.

Gamer

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