If you're in the spawn nearest the church, you have all the advantages.
TD's can camp the bush by the big church and hit the guys on the "step" of the small church.
TD's can camp further back behind the big church in a couple of windows and snipe the guys facing them
In the middle, there's that one bit of wall with the V shape missing, which basically allows you to cover your entire tank and defend against anyone who comes through the middle. You'll always find a big heavy like an E100 there or something at top tier.
If you pin yourself against the wall in the middle junction, you can shoot up the main road into the guys in the small town at the top where the fields are and you cant be hit by the other side, because the building line is offset further into the road than the other team, so if they want to push you, they expose their front to you and side to the town.
The guys in that small town have slightly higher ground, their TD's at the back in the spawn aren't shooting uphill either and have much better bush cover.
Arty has way more places to hide in and around the spawn, the other guys only really have the A line.
It's so broken its untrue. I reckon I win one in 10 games where I'm in the weak spawn.
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