WOT vs WT (ground)

– physic & collision:

+ WT: tanks don't collide but go inside each other, have jerky movement and collision
+ WOT: way better physic engine, you can ram and jump off cliff, tanks do have friction

– graphics quality:

+ WT: looks like a 90s era game and you have to even lower the graphics settings to spot enemy in RB

+ WOT: unless you play on the lowest settings everything looks great even in 2022

– optimization:

+ WT only use 1 thread, have to buy some of the new cpu with fast single threaded just to play this game at 120-144 fps

+ WOT use like 4-6 threads, u can play WOT at 144fps with an old 4 cores cpu easily

– sound quality:

+ WT: have unique sounds for each tank, but poor overall sound quality, unable play multiple sounds at the same time

+ WOT have way better sound quality, but every tank is the same

– customization:

+ WT you can have bushes (pay to win) and pin up decal of a porn actress on your vehicle

+ WOT have a lot of vehicle 3D skins

– grinding:

+ WT: have to buy nearly all previous vehicle to unlock the next one, can't sell vehicles

+ WOT: can skip vehicles, can sell vehicles

– gameplay:

+ WT (ground): prey and snipe the enemy in the fastest way possible, kill assist doesn't reward much. Less teamplay. Your tanks optics matter and RB require u to have good eyesight.

+ WOT: depends on your vehicle role and class, ie: heavy tank, trading shots and moving around the maps, ie: light tank, scouting … really help if you have good teammates. Damage assist reward fairly

– bugs:

+ WT: not esport ready, lots of bugs. land a 152mm ATGM into the face of a BMP2 and he take no damage. shoot through the back of T80U and nothing happen bc his fuel tank absorbs all damage lol. shoot a 550mm pen APFSDS to the side of a light tank yet do nothing bc of volumetric armor. land 2 APFSDS directly on a helicopter yet he only suffers tail damage

+ WOT: competitive, but ghost shell, happen sometimes

Gamer

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