As it currently stands, even the "simple joy" of animal farming is nothing short of a hair-pulling venture in Valheim; something many vikings have come to realize in experience.
For an arguably tiny-by-contrast-of-labor payoff ("accessible" meat, buggy attack dogs, both with limited spawning restrictions), a viking can spend hours trying to work around animal AI that will do nothing short of fighting with the player to try accomplishing their goal.
Farming, and especially animal farming, is generally considered to be a staple in many survival crafters, and having co-operative animal AI seems the bare minimum to expect from another in the genre (actively following you with food, having leads or harnesses to drag them along), so why is it so excessively frustrating in a world where you're taming and bending the wilds to your advantage?
The Problem: Moving and Keeping Livestock
An anecdote on Boar Farming:
After spending half an hour taming a prized one-star boar in a box by my first base, and deciding to move to greener pastures over the hill, I attempted to Abyssal Harpoon them along.
The boar literally never let the line slack, leading to my stamina plummeting by the time we neared the new pen. Seconds from getting inside, the line breaks, and they sprint at full speed all the way back, past my first base, to their original spawn point at a runestone.
The Possible Solutions:
The Problem: Animal Friendly/Combat AI
An anecdote on Wolf Farming:
The idea of having a wolf pack ready to maul down Moder was enough for me. But I'd had enough by the time I'd managed to actually catch and tame a few. Between ignoring the Follow command and constantly getting stuck on terrain, they weren't worth the effort of obtaining in the end. I wish I'd just done the fight without all that prep in a useless pack.
The Possible Solutions:
I'm hoping Hearth and Home will be taken as an opportunity for Iron Gate to take a look at all the more homely aspects of viking afterlife, and not just building and cooking. Laying out a better groundwork for animals would certainly make later additions – like cattle or sheep – easier, especially in terms of loosening player frustrations and encouraging them to return to a life of husbandry proper.
Feel free to add in anything that came to mind for you, or a suggestion to improve on the above!
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